ThingLink, an award-winning Finnish education technology company, announced today that they have joined the Google for Education Integrated Solutions Initiative. For ThingLink, this is a major new partnership to support education and enterprise organisations globally in their increasing use of technology for learning using multiple platforms and devices.
Two award winning European education and media technology companies, ThingLink and ClassVR announce a strategic partnership to support VR creation in classrooms. Both companies already work with thousands of schools and share several customers and resellers alike. A new integration makes it possible for educators to curate and share their own ThingLink experiences directly onto the ClassVR headsets.
Classroom, school, and eLearning accounts can now access shared folders and collaborative editing on ThingLink. This means multiple users can simultaneously edit the same image or video using their own accounts. Here is how this feature works:
One of the most interesting application areas for virtual lessons and visual learning environments is technical and vocational education and training (TVET). Examples that we have so far seen from ThingLink users include interactive user manuals, simulations, virtual campus tours, introductions to working environments, safety drills and teacher training. These examples and several discussions with customers and potential partners have inspired us to think about the next step for TVET and online learning, and the ways in which 360 degree learning environments in the cloud can cost-efficiently improve access to quality education and increase instructional time in real-world working environments.
In 2012, ThingLink was the first media platform to bring interactive image sharing to Twitter. The feature was hugely popular especially among customers who use ThingLink for creating editorial content and marketing campaigns. Later on, Twitter changed their product policy for 3rd party embeds, and the integration stopped working.
At BETT London 2019 we set ourselves an ambitious roadmap that included several product updates aiming at one goal: Making it easier for educators in small and large organizations to create engaging and accessible visual learning experiences, and for learners to express themselves using multiple forms of media.
Most ThingLink images and videos include short text descriptions that give context to the visual experience and help the viewer understand what they are looking at. At ISTE 2019 we are launching an integration with Microsoft's Immersive Reader, which means all text descriptions, lessons, virtual tours, infographics, and videos created with ThingLink's new editor now come with an integrated reading tool and automatic language translation capability.
ThingLink is starting an interactive video pilot program for higher education and eLearning. The goal is to collect feedback from our users regarding:
The partnership focuses on solutions that help patients, elders and students with learning disabilities navigate everyday challenges at home, school, or residential care facility.
Greetings from Dare to Learn Festival, Helsinki! We are happy to share that ThingLink and Kuori, the Finnish manufacturer of giant YetiTablet touch screens, have agreed on a partnership. Our goal is to deliver a new plug-and-play solution to hospitals and medical centers, residential care facilities, and special education classrooms for easily creating and displaying interactive, multisensory content on a large touch screen.
EdTechXEurope, the largest education technology summit in Europe, announced the winners of its EdTechXGlobal startup awards at the fifth edition of its event at Kings Place in London. For each category, the awards showcase the top three start-ups across segmentation, geography and industry trends.