Almost every organization offers courses to students, staff or lifelong learners via their chosen Learning Management System. This article shows how you can improve engagement and results by embedding immersive multimedia experiences directly in your LMS.
The creation of successful online learning experiences relies on systematic planning and pedagogic expertise. To support our business and academic customers better in their efforts to build new cloud-based practices for learning and skills development, we are happy to share that Emmi Ollila joins the ThingLink team as an eLearning specialist. In this role Emmi will be responsible for several tools and service initiatives related to immersive learning design, visual course and module creation and LMS integration. In this interview, we asked Emmi about learning design and what inspires her in her new job!
ThingLink and ConsultATSA announce Strategic Partnership
ThingLink has partnered with ConsultATSA expanding ThingLink’s reach to organizations across the Pacific. Through this partnership ThingLink will draw on the expertise of ConsultATSA to bind together visual learning experiences with leading edge digital transformation solutions.
Two award winning European education and media technology companies, ThingLink and ClassVR announce a strategic partnership to support VR creation in classrooms. Both companies already work with thousands of schools and share several customers and resellers alike. A new integration makes it possible for educators to curate and share their own ThingLink experiences directly onto the ClassVR headsets.
ThingLink eLearning and education licenses have this week become available via Azure Marketplace, Azure Portal, and AppSource. This means Microsoft Cloud Solution Providers can now sell ThingLink to their customers and create bundled solutions. ThingLink will provide Microsoft resellers and their customers support with training so that partners in the CSP program are equipped to handle ThingLink related requests from customers.
Previously drivers had to browse several different paper manuals, or wait for an instructor to come and show how a new bus model works. Now they can just tap an interactive user manual on a tablet device and open a how-to video.
Classroom, school, and eLearning accounts can now access shared folders and collaborative editing on ThingLink. This means multiple users can simultaneously edit the same image or video using their own accounts. Here is how this feature works:
One of the most interesting application areas for virtual lessons and visual learning environments is technical and vocational education and training (TVET). Examples that we have so far seen from ThingLink users include interactive user manuals, simulations, virtual campus tours, introductions to working environments, safety drills and teacher training. These examples and several discussions with customers and potential partners have inspired us to think about the next step for TVET and online learning, and the ways in which 360 degree learning environments in the cloud can cost-efficiently improve access to quality education and increase instructional time in real-world working environments.
Most ThingLink images and videos include short text descriptions that give context to the visual experience and help the viewer understand what they are looking at. At ISTE 2019 we are launching an integration with Microsoft's Immersive Reader, which means all text descriptions, lessons, virtual tours, infographics, and videos created with ThingLink's new editor now come with an integrated reading tool and automatic language translation capability.
Some weeks ago we got a note from Leonardo Coelho, a journalist and a student at the Federal University of Rio de Janeiro. After the devastating fire that destroyed the National Museum of Rio de Janeiro, Leonardo had started working on a project that developed new ways for people to remember and share memories of the museum they loved. To us, Leonardo’s initiative struck as a truly wonderful example of how 360 media and immersive publishing can support cultural preservation, and we wanted to take a moment to share Leonardo’s story with you.