ThingLink has today announced last week a new feature that allows users to create interactive 3D models as easily as they create interactive images, videos and virtual tours. The feature is based on ThingLink’s patented solution for creating embeddable interactive media with dynamic hotspots that can contain text, images, video, questions, as well as web links or embeds from other websites and services.
Topics: New Feature
Now available in our new interface - ThingLink’s 360° Image Library is a curated collection of professional 360° images from culturally relevant natural and historic sites. You can use the images to build immersive learning experiences and to travel virtually across the world.
How to access the 360° Image Library?
Topics: Featured, Visual Web, How To, virtual tour, 360, New Feature, cultural preservation, online learning, remote learning, creativity, higher education, contextual learning, Field Trips, ThingLink, Popular
Question: How to make sure your student/employee has walked through a virtual tour and reached their learning goals? Answer: With ThingLink's new improved transition tag you can now add checkpoints to transitions. Correct responses will unlock the next scene!
Topics: Featured, How To, education, virtual tour, 360, 21st century learning, New Feature, online learning, remote learning, workplace learning, Tour Creator, training, teacher training, contextual learning, PD
An updated version of ThingLink's iOS app automatically adds a new individual user to their ThingLink organization using G Suite or Microsoft Azure ID. For example, students and teachers who sign in to ThingLink for the first time will be automatically added to their school account. This will make it possible for teachers and schools to use iPads for onboarding students to ThingLink.
Two award winning European education and media technology companies, ThingLink and ClassVR announce a strategic partnership to support VR creation in classrooms. Both companies already work with thousands of schools and share several customers and resellers alike. A new integration makes it possible for educators to curate and share their own ThingLink experiences directly onto the ClassVR headsets.
Classroom, school, and eLearning accounts can now access shared folders and collaborative editing on ThingLink. This means multiple users can simultaneously edit the same image or video using their own accounts. Here is how this feature works:
One of the most interesting application areas for virtual lessons and visual learning environments is technical and vocational education and training (TVET). Examples that we have so far seen from ThingLink users include interactive user manuals, simulations, virtual campus tours, introductions to working environments, safety drills and teacher training. These examples and several discussions with customers and potential partners have inspired us to think about the next step for TVET and online learning, and the ways in which 360 degree learning environments in the cloud can cost-efficiently improve access to quality education and increase instructional time in real-world working environments.
In September we asked our users about offline viewing, and in less than a week we got over 200 replies. Over 80% of all the respondents said they need offline viewing because of weak wi-fi connection. This was mentioned by schools and companies operating in remote areas or schools that did not allow the use of Internet at all. The most popular use cases for offline viewing in our survey were:
At BETT London 2019 we set ourselves an ambitious roadmap that included several product updates aiming at one goal: Making it easier for educators in small and large organizations to create engaging and accessible visual learning experiences, and for learners to express themselves using multiple forms of media.