Making the real world accessible

Keele University uses ThingLink to ensure new students can still visit, tour and explore the campus

Posted by Louise Jones on May 1, 2020 10:16:52 AM

New ThingLink Spotlights!

We recently shared with you a blog post detailing ways colleges and universities are creating virtual tours and field trips overcoming current challenges. We wished to dive into this topic a little further and share with you some of our recent favourites and show how you can begin to recreate these yourself (and be a little bit playful with our format!) In this ThingLink Spotlight hear directly from Luke Hobson and how he creatively tackled some of the challenges all education establishments are finding at the moment.

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Topics: How To, education, 360photos, virtual tour, Spotlight, edtech, Map, online learning, remote learning

ThingLink and University of Helsinki Announce Multi-Year Agreement

Posted by ThingLink Team on Apr 27, 2020 6:25:20 PM

ThingLink and the University of Helsinki have agreed on a partnership that brings rich media images, interactive video lessons and virtual tours to the largest university in Finland.

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Topics: virtual reality, 360photos, virtual tour, 21st century learning, edtech, partners, distance learning, remote learning, video lessons, digital storytelling, digital skills, teaching

ThingLink Holiday Greeting 2019 Invites You to Experience the Northern Lights

Posted by Ulla-Maaria Koivula on Dec 12, 2019 4:14:05 PM

The idea for our 2019 holiday greeting came from Philip Pullman’s story of the young Lyra Belacqua, who travels to North to find out about Dust, the mysterious substance in the universe that gathers around adults and the Northern Lights.

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Topics: VR, VR Lessons, virtual tour, 360

Mixed reality authoring tool ThingLink and affordable VR lessons platform ClassVR announce a partnership

Posted by ThingLink Team on Dec 3, 2019 11:58:54 AM

PRESS RELEASE 

Two award winning European education and media technology companies, ThingLink and ClassVR announce a strategic partnership to support VR creation in classrooms. Both companies already work with thousands of schools and share several customers and resellers alike. A new integration makes it possible for educators to curate and share their own ThingLink experiences directly onto the ClassVR headsets.

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Topics: VR, education, virtual tour, immersive learning, 21st century learning, edtech, corporate learning, eLearning, New Feature, partners

ThingLink eLearning Spotlight: Interactive manuals on tablets improve bus drivers’ skills and wellbeing at work

Posted by Ulla-Maaria Koivula on Nov 19, 2019 1:46:00 PM

Previously drivers had to browse several different paper manuals, or wait for an instructor to come and show how a new bus model works. Now they can just tap an interactive user manual on a tablet device and open a how-to video.

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Topics: 360photos, virtual tour, immersive learning, corporate learning, eLearning, TVET

ThingLink Spotlight: State of Maine Created VR Tours for Schools and Libraries to Celebrate its Bicentennial

Posted by Ulla-Maaria Koivula on Nov 15, 2019 8:31:35 PM

Photo credit: State of Maine

Kristen Muszynski is the director of communications at the Department of the Secretary of State in Maine. Some time ago her colleague Tammy Marks, director of the Maine State Archives, started advocating for investing time and money in new technologies to showcase the archives’ holdings.

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Topics: Featured, Visual Web, VR, virtual tour, 360, Government, cultural preservation

TVET in the cloud: ThingLink and OEP showcase a virtual course creator with chatbot

Posted by Ulla-Maaria Koivula on Nov 5, 2019 6:01:00 PM

One of the most interesting application areas for virtual lessons and visual learning environments is technical and vocational education and training (TVET). Examples that we have so far seen from ThingLink users include interactive user manuals, simulations, virtual campus tours, introductions to working environments, safety drills and teacher training. These examples and several discussions with customers and potential partners have inspired us to think about the next step for TVET and online learning, and the ways in which 360 degree learning environments in the cloud can cost-efficiently improve access to quality education and increase instructional time in real-world working environments.

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Topics: virtual reality, virtual tour, gender equality, edtech, eLearning, New Feature, partners, TVET

ThingLink Spotlight:  Spooky Halloween theme park map from DERTOUR

Posted by Andrew Beelitz on Oct 17, 2019 4:49:35 PM

ThingLink user: DERTOUR - BOO! It is Halloween and at the Europa-Park theme park and resort!  Seeking to create a stunning, visual experience to bring their website content to life, DERTOUR creates an interactive map featuring many great attractions in the theme park that guests can experience.  Interactive content is the ideal solution for communicating, educating, and reeling in your audience within landing pages as we see in this example.  Behind every pumpkin hides one of the fantastic Halloween highlights awaiting guests at Europa-Park. Just click through, be amazed - and with a little luck even win free tickets. Our tip: turn on the sound!

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Topics: Featured, Visual Web, virtual tour, Map, Brand

ThingLink releases offline viewing for interactive images, videos and virtual tours

Posted by Ulla-Maaria Koivula on Oct 11, 2019 2:15:27 PM

In September we asked our users about offline viewing, and in less than a week we got over 200 replies. Over 80% of all the respondents said they need offline viewing because of weak wi-fi connection. This was mentioned by schools and companies operating in remote areas or schools that did not allow the use of Internet at all. The most popular use cases for offline viewing in our survey were: 

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Topics: virtual tour, corporate learning, New Feature, offline viewing

ThingLink Feature:  Experience the Opel Arena in 360° from VRM

Posted by Andrew Beelitz on Oct 1, 2019 3:06:59 PM

ThingLink user: VRM Arena Tour - VRM is a regional media company that uses ThingLink in this article to give readers the experience of touring the Opel Arena in Germany.  The tour begins with an aerial view outside of the stadium and readers can click on the various illustrations to explore points of interest.  For example, clicking the field will take you to a 360° view from on the field, and clicking the shopping bag will take you to explore the stadium store.  This use case highlights the ability to include regular flat images into your 360° tour.  Including a regular image as your starting point gives the reader an easy to navigate table of contents that they can revisit at any point within the tour. 

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Topics: Featured, Visual Web, VR, virtual tour, 360, Media

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