Question: How to make sure your student/employee has walked through a virtual tour and reached their learning goals? Answer: With ThingLink's new improved transition tag you can now add checkpoints to transitions. Correct responses will unlock the next scene!
Topics: Featured, How To, education, virtual tour, 360, 21st century learning, New Feature, online learning, remote learning, workplace learning, Tour Creator, training, teacher training, contextual learning, PD
Due to Covid-19 the University of Rochester realized that their popular in-person tours couldn’t take place - a serious blow to student recruitment. Research undertaken for the university website had proven that prospective students really valued these in-person tours, which give them an insight into living and studying at Rochester. Crucially, the choice to apply to or accept a place at Rochester was often made on the basis of connections made with current students during a campus visit.
New ThingLink Spotlights!
We recently shared with you a blog post detailing ways colleges and universities are creating virtual tours and field trips overcoming current challenges. We wished to dive into this topic a little further and share with you some of our recent favourites and show how you can begin to recreate these yourself (and be a little bit playful with our format!) In this ThingLink Spotlight hear directly from Luke Hobson and how he creatively tackled some of the challenges all education establishments are finding at the moment.
The idea for our 2019 holiday greeting came from Philip Pullman’s story of the young Lyra Belacqua, who travels to North to find out about Dust, the mysterious substance in the universe that gathers around adults and the Northern Lights.
Two award winning European education and media technology companies, ThingLink and ClassVR announce a strategic partnership to support VR creation in classrooms. Both companies already work with thousands of schools and share several customers and resellers alike. A new integration makes it possible for educators to curate and share their own ThingLink experiences directly onto the ClassVR headsets.
Previously drivers had to browse several different paper manuals, or wait for an instructor to come and show how a new bus model works. Now they can just tap an interactive user manual on a tablet device and open a how-to video.
Photo credit: State of Maine
Kristen Muszynski is the director of communications at the Department of the Secretary of State in Maine. Some time ago her colleague Tammy Marks, director of the Maine State Archives, started advocating for investing time and money in new technologies to showcase the archives’ holdings.
One of the most interesting application areas for virtual lessons and visual learning environments is technical and vocational education and training (TVET). Examples that we have so far seen from ThingLink users include interactive user manuals, simulations, virtual campus tours, introductions to working environments, safety drills and teacher training. These examples and several discussions with customers and potential partners have inspired us to think about the next step for TVET and online learning, and the ways in which 360 degree learning environments in the cloud can cost-efficiently improve access to quality education and increase instructional time in real-world working environments.